Be warned: some civilizations do not get an Architecture upgrade. Architecture is a key research item when building a wonder because it decreases the build time.
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Make sure you have a steady flow of resources available for a defensive buildup and a lot free civilians to build the wonder and your defenses faster. Once you've selected a site, be sure you have the resources and manpower to see it through to the end - wonders take a very long time to construct. Remember that catapults can fire volleys great distances and trireme catapults can attack inland targets from the water, so use the natural defenses afforded by the surrounding landscape to your advantage. To ensure that this monument to your civilization's greatness remains intact long enough to win the game, you'll need to choose a secure location. A countdown clock is displayed in the upper right corner of the game screen to show how much time is left for each player's wonder. If you are able to complete the wonder, another message is sent out to everyone declaring that your civilization will win the game if the wonder stands for 2000 years. As soon as you begin constructing a wonder, a notification message is sent to everyone in the game and the location of your construction site will be revealed to every player. There are some immediate hazards you should be aware of. If all of those conditions are met, you can set your civilians to the task of building a wonder. You must have 1000 wood, 1000 gold, and 1000 stone in your inventory to pay for construction. But just like the seven wonders of the ancient world, they prove to be a costly enterprise. Once both of these feats have been accomplished, a wonder is available for building. If built and held for 2000 years, a wonder will result in an automatic victory for your civilization, but a few prerequisites must be satisfied before you're able to begin construction: you must be in the Iron Age (the last of the four ages) and you must have completed construction of a government center. Though there are many different paths to success in Age of Empires, one of the surest routes to world domination in a single or multi-player game is to build a wonder.
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As you become familiar with the advantages and disadvantages for each civilization, you'll be more effective on each terrain type." Small Island maps create different islands for each player and are never connected by shallows or land bridges. In many instances players may share an island. A large island map will have a slim chance of being connected by a shallows bridge, but more often large islands make up different continents for multiple players. Coastal maps can have separate continents, so you should always plan on having some method of transporting units across the oceans and use fishing boats as an alternative source of food. An inland map will always have some water in it, but will still always have a single, unified land mass (though the number of shallows connections will be fewer than in a Highland map). More importantly, understand how the map types are defined: Highland means the map is generated entirely of land or land with a small river cutting through it (the land masses will always be connected by several shallows areas). So, it's always a good idea to explore early to find out where your opponents' towns are located.
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The random map generator does not always place players on opposite ends of the map if you are in one corner, that does not necessarily mean that your opponent is in the reciprocal position. Other resources have similar generalities that you can always count on. You can always expect to find at least one berry site within approximately 15 tiles of your starting town center, so you might want to explore enough of the map to find that site before placing your granary down. When exploring a random map, players don't need to venture too far away to get up and running.
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You'll need to experiment to find all of these subtle differences, but it will prove to be worth it. For example, the Shang do not get any of the triremes, so they're at a disadvantage in a game with a lot of water. When selecting a civilization for a randomly generated game, choose a civilization that is suited for the map type since certain civilizations have advantages and disadvantages depending on terrain.